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1. Roden MKII - in Ships and Modules [original thread]
1) i dont like the ares suggestion 2) Eris, agreed 3) enyo is fine as it is 4) Nemesis, i agree on the change of "designer", but i dont agree on any changes in slot layout or fittings. ------ aka BinderAJ
- by Bruno Bonner - at 2007.09.20 00:38:00
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2. Balancing Medium cap injectors - in Ships and Modules [original thread]
i think the balancing is actually more simple. You have heavy, medium and small cap injectors. So far the only difference has been capacity in m3 to hold charges and powergrid/cpu. However if the they are tweaked to have lets say 15sec reloading ...
- by Bruno Bonner - at 2007.06.02 20:35:00
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3. T2 Battleships - in Ships and Modules [original thread]
Edited by: Bruno Bonner on 20/04/2007 23:22:42 I think the only thing missing in current fleets is a totally dedicated EW platform that can be useful in sniping configurations. I would love to see something along the lines of: 4 hi slots at ...
- by Bruno Bonner - at 2007.04.20 23:25:00
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4. Open question about Tech2 Ammunition & Missiles - in Ships and Modules [original thread]
So in short all tech2 ammunition will have one very good bonus, but one or more penalties that pretty much restricts them to very specific combat scenarios? If thats the case, does people find them in such situations? ie: rails + spike = very lo...
- by Bruno Bonner - at 2007.01.09 21:40:00
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5. Open question about Tech2 Ammunition & Missiles - in Ships and Modules [original thread]
Hello i found myself in a predicament, currently my role in E-UNI is as Lecturer & Operations Director, as such i'm expected to have a pretty good knowledge of many things in eve and work towards the improvement of the institution. Just recently...
- by Bruno Bonner - at 2007.01.09 19:54:00
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6. Sentry drones on a lvl 4 mission viable? - in Ships and Modules [original thread]
Wardens rock for level 4's, specially in a well tanked dominix. ------ aka BinderAJ
- by Bruno Bonner - at 2006.09.09 18:08:00
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7. Gallente Destroyer - Catalyst - in Ships and Modules [original thread]
I think the catalyst as most destroyers types are a bit tricky to fit, however i can recommend the following For NPCs 6-8 125mm Railguns with tungsten 1 sensor booster, 1 1mn afterburner 1 small armor repairer and any low slot module you like (p...
- by Bruno Bonner - at 2006.03.31 14:36:00
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8. The Fleet Support Imicus - in Ships and Modules [original thread]
Well the idea wanst designed to assist Battleships, as i clearly stated it was assist other frigates. But i see your comments in a good way, the imicus cannot fulfill properly the role and other ships/loadouts are better suited for it. However, ...
- by Bruno Bonner - at 2005.12.07 21:11:00
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9. Ship Setups - in Ships and Modules [original thread]
Imicus Fleet support example http://oldforums.eveonline.com/?a=topic&threadID=257773 ------ [KY] Kentucky Rogues - Tribes1, Tribes2, TribesV aka BinderAJ
- by Bruno Bonner - at 2005.12.07 14:49:00
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10. The Fleet Support Imicus - in Ships and Modules [original thread]
note: this setup takes into account RMR changes to drones, drone bay and capacitor charges size. Ive been pondering the use of the Imicus frigate for "logistics" purposes and came up with this: HIGH Small Remote Armor Reparer I Small Shield Tran...
- by Bruno Bonner - at 2005.12.07 14:47:00
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11. mk2 - a fresh start - in Ships and Modules [original thread]
EW ship No need to explain here, if you can deny your enemy the ability to operate effectively, you have reduced the level of threat it represents. All races have a EW ship, and each ship has a bonus to the racial EW module. It is odd however, t...
- by Bruno Bonner - at 2005.11.11 15:08:00
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12. mk2 - a fresh start - in Ships and Modules [original thread]
As far as i understand, MK2 revisions are to update some vessels to better suit the role they were intended to do, to assign roles to underused ships so they have a purpose in the game, and to establish a new balance with the capabilities of ships...
- by Bruno Bonner - at 2005.11.11 15:06:00
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13. A few questions about titans and advanced spaceship command - in Ships and Modules [original thread]
i notice in the skill tree the new advanced spaceship command, and that is required to fly freighters and dreadnoughts. As far as i know, spaceship command is a general skill that allows players to pilots ships, but usually you need an additional...
- by Bruno Bonner - at 2005.07.29 21:46:00
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